The role that parents play in teaching children about the positive, directed use of new media technologies could not be more critical than it is at this time. In May 2010, the Pew Center for Internet and Society released new information on cyberbullying. Also includes an interview with Anne Collier, editor of NetFamilyNews.org.
Are media reports about internet predators accurate?
NCTE Website Features Partnership for 21st Century Skills Literacy Map and New Report Documents Success of Achieve’s American Diploma Project. Introducing MediaLit Moments - activities for the classroom.
We survey media violence research, examine the debates that make media violence a “hot” topic, and explain why media literacy education is a game- changing strategy which re-frames the terms of debate.
We discuss the four effects of media violence, and review recent media effects research, as well as research supporting media literacy as an educational intervention. In our second article, we apply theories of audience response to violent media to the American action film. And we examine the possibility that media producers may be shaping audience views of what constitutes realistic media violence. Also Conducting a Close Analysis of a media text teaches fundamental skills for media literacy.
We discuss how different theories of moral development can be applied to questions about ethical use of media. In our second article, we trace the connections between the ethics of media use and the role that media literacy plays in reclaiming our power as citizens.
Gateway Media Literacy Partners has been able to sustain an ongoing conversation about the importance of media literacy education across the St. Louis region. Researchers at the MacArthur Foundation imagine the directions learning institutions might take in response to the exponential growth of informal learning online.
In this issue of Connections, we draw upon current research to facilitate understanding of the nature of video game play by children, and we provide tools for understanding the messages which video games communicate about the world we live in.
This issue focuses on the network of informal learning institutions, particularly museums and libraries, through which media literacy learning often takes place and we examine the evolution of these institutions in a digital world, illuminating the learning opportunities which these developments make possible.